PRESS

This is the section to see the press release of the latest trends in HTML5-based games.

PRESS
  • 2019 . 06 . 21

    [자료제공: 123게임즈] HTML5 게임업체 123게임즈(대표 신동준)와 HTML5 플랫폼 운영업체 모비게임(대표 송원영)이 손을 잡았다. 123게임즈는 모비게임에서 운영하고 있는 HTML5 전용 스트리밍 게임플랫폼 ‘팝콘게임’을 통해 하이퍼 캐주얼 신작 5종을 서비스한다고 13일 밝혔다. 이번에 선보인 게임은 <중세디펜스>, <스카이 월드>, <후르츠팡팡>, <고양이 사다리>, <골프라인> 등 123게임즈의 HTML5 대표 게임이다. <중세디펜스>는 몰려드는 적을 막아내면서 전진하는 전략 게임이며, <스카이월드>는 타이밍에 맞춰 원을 이동시키는 순발력 게임이다. <후르츠팡팡>은 같은색 블록을 제거하며 과일을 획득하는 퍼즐게임. <고양이 사다리>와 <골프라인>은 다양한 연령대 유저들이 가볍게 즐길 수 잇는 퍼즐 게임이다. 123게임즈는 PC 기반 웹게임을 서비스 해오다, 최근 HTML5 게임 개발과 퍼블리싱 사업으로 전환한 중소업체다. 이번에 모비게임과 제휴를 맺고 ‘팝콘게임’ 플랫폼에 최초로 게임을 입점 시켰다. 123게임즈는 국내외 HTML5 게임 시장을 함께 공략하기 위해 ‘팝콘게임’에 합류했으며, 모비게임은 123게임즈를 시작으로 더 많은 중소 개발사들을 끌어들일 계획이다. 지난달 오픈한 ‘팝콘게임’은 국내 최초 HTML5 게임 전용 플랫폼으로 국내 외 개발사 게임 60여종이 서비스되고 있다. 올 3분기까지는100여종의 게임을 업로드할 계획이며, 4분기에는 글로벌 서비스를 예정하고 있다. HTML5 게임은 어떤 기기에서든 웹브라우저를 통해 접근할 수 있으며, 앱 다운로드나 설치 과정 없이 간단한 로그인만으로 즐길 수 있다. 신동준 대표는 “HTML5 게임은 거대 게임업체들이 장악하고 있는 구글, 애플 시장과 달리 중소 업체들에게 기회가 있다”며 “팝콘게임을통해 국내에 새로운 게임 생태계를 만들고 해외 시장 공략에도 나설 것”이라고 말했다.   

  • 2019 . 04 . 25

    국내에서는 처음으로 HTML5 게임 전용 플랫폼이 등장했다. HTML5 콘텐츠 전문업체 모비게임은 앱 다운로드나 설치 과정 없이 간단히 로그인만 하면 곧바로 게임을 플레이 할 수 있는 스트리밍 게임 플랫폼 "팝콘게임"을 22일 정식 오픈했다. PC와 스마트폰은 물론 다양한 태블릿 기기에서 구동되는 "팝콘게임"은 HTML5 개발사들을 위한 오픈 플랫폼이다. 123게임즈, 휴먼웍스 등 국내 업체 게임은 물론 게임픽스, 소프트게임즈 등 해외 업체 게임까지 현재 60여종이 서비스되고 있다. 모비게임은 "팝콘게임"을 통해 군소 단위로 흩어져 있는 국내 HTML5 게임을 한꺼번에 서비스하는 한편 해외 업체들과의 제휴를 통해 연내 200여종의 전용 게임을 확보할 계획이다. 이를 위해 모비게임은 KT와 업무제휴를 맺고 국내외 HTML5 게임 퍼블리싱에 나서기로 했으며, 주요 HTML5 게임 개발사들과도 지속적인 협력 관계를 구축해 나갈 계획이다. 모비게임 송원영 대표는 "중국, 유럽 등 해외에는 이미 수많은 HTML5 게임 플랫폼이 새로운 생태계를 형성하고 있으나 한국 시장은 구글 및 애플과 몇몇 업체 게임으로 시장이 고착화된 상황"이라며 "팝콘게임은 새로운 게임 생태계를 만드는 것은 물론 플랫폼에 참여하는 업체들과 해외 진출 경로를 공유해 침체된 시장에 새로운 활력을 불어 넣을 것"이라고 말했다. 남정석 기자 bluesky@sportschosun.com

  • 2019 . 04 . 22

    김승한 기자 입력 : 2019.04.21 09:01:02 협약식에 참석한 전대진 KT 콘텐츠플랫폼사업담당 상무(왼쪽)와 송원영 모비게임 대표가 기념 촬영을 하고 있다. [사진제공 = KT] KT가 19일 국내 HTML5 게임 전문업체 모비게임과 `국내 스트리밍 게임 콘텐츠 생태계 조성을 위한 시장 활성화 및 콘텐츠 공동 발굴` 업무협약(MOU)을 체결했다고 21일 밝혔다.  HTML5 게임은 별도의 앱(App)이나 소프트웨어 없이도 인터넷 브라우저만 있으면 PC, 스마트폰 등의 환경에서 실행할 수 있는 웹 기반 게임이다.  이번 업무협약에 따라 KT와 모비게임은 HTML5 기반의 스트리밍 게임 콘텐츠 제공 및 B2B 통합 마케팅을 위해 협력할 계획이다. KT의 마케팅 채널과 콘텐츠 사업 노하우, 모비게임의 HTML5 게임 개발 역량을 결합해 스트리밍 게임의 가치를 높일 수 있는 작업을 함께 추진한다.  세부 협력 사항으로는 ▲HTML5 기반 게임 콘텐츠 공동 제공 및 활성화 협력 ▲모비게임의 팝콘게임 플랫폼을 활용한 온·오프라인 콘텐츠 마케팅 공조 ▲HTML5 기반 스트리밍 게임 콘텐츠 이용고객 편의 제공 ▲HTML5 기반 스트리밍 게임 저변 확대 등이 있다. 양사는 HTML 기반 스트리밍 게임 콘텐츠 활성화의 첫 단추로 모비게임의 HTML5 게임 전용 사이트 `팝콘게임`을 활용한다.. 이미 지난해 9월 HTML 게임으로 구성된 `팝콘 게임팩`을 출시한 바 있으며, 이번 협약에 따라 팝콘게임 리뉴얼을 시작으로 다양한 스트리밍 게임 지원을 확대할 예정이다.  전대진 KT 콘텐츠플랫폼사업담당 상무는 "KT는 이번 업무협약을 통해 국내 게임 개발사들의 스트리밍 게임 콘텐츠를 발굴 및 서비스할 예정이며, KT의 5G 서비스와 접목해 고객들에게 새로운 경험을 제공하겠다"고 말했다.  [디지털뉴스국 김승한 기자]

  • 2019 . 04 . 02

    Here’s how Apple’s new gaming service measures up to Google’s platform   Arcade, on Mac, iPad and iPhone. Apple Apple"s plan is you let you play games on iPhone, iPad, Mac and Apple TV devices. Google wants you to stream games anywhere you can find its Chrome browser. And while we know a little more than that about Apple"s Arcade game subscription service and Google"s Stadia cloud gaming platform, we have way more questions than answers about which one may be right for your gaming style and give you more for your money. This week, at an event full of sweeping announcements that included magazine subscriptions and a credit card, Apple unveiled Arcade, a gaming subscription service that will start with more than 100 games exclusive to the service. Unlike Google"s Stadia, Apple Arcade isn"t about streaming. Players will download the games to play on their Apple devices, offline or online. The week before Apple"s event, Google announced its streaming game service at the Game Developers Conference (GDC) in San Francisco. Called Stadia, Google"s gaming service will work a bit like Netflix, where you can stream games to your PC, Chromebook, phone, tablet, TV -- anything that can run the Chrome browser. Google also will have a Stadia game controller that will connect via Wi-Fi to Google"s services and offer dedicated buttons for sharing gameplay on YouTube and for seeking gaming help with a Google Assistant button. You"ll be able to your own controller, too. Sonic Racing from SEGA on Arcade. Apple For Apple, the push into gaming is part of a larger effort to provide services tied to its hardware. Its games service, video-streaming platform and even Apple Music all are compelling reasons to remain loyal to Apple"s world and use an Apple device. For Google, it"s about the cloud, and its gaming platform plays to its strengths, letting players take part in cloud-based gaming and then share gameplay through YouTube. That"s the big picture. Here is what we do -- and mostly don"t yet -- know about the platforms. When they"re coming Apple said Arcade will launch this fall. Google seems to stick to a similar time frame, and it would have more to say this summer. For what it"s worth, Google had Stadia up and running in its booth at GDC for conventioneers to play with. In the short time I got to play a game through Stadia, the service seem solid, and I couldn"t tell I was streaming a game instead of playing it locally. We caught a glimpse of the service late last year, when Google had a beta version of the service running under the name Project Stream. Google Stadia, in action. Google How much they"ll cost While neither company has talked much about price, Apple acknowledged that its service will be available through a subscription with no in-app purchases. Google didn"t say anything about how users will pay to play. However, one of its partners offered a hint. "I think we will have a multitude of ways," Ubisoft CEO Yves Guillemot told GameSpot about the cost of Stadia. "Either you buy full price and you play; or you will be able to also register, possibly, to play either one hour or two hours a day. There will be plenty of ways," Guillemot suggested. Projection: First Light from Blowfish Studios, coming to Arcade. Apple Who will make the games Google said it"s working with a range of game developers -- including Ubisoft and ID Software -- to deliver games to Stadia. At GDC, Ubisoft showed off Assassin"s Creed: Odyssey and ID demoed Doom Eternal on Stadia. Ubisoft"s Assassin"s Creed: Odyssey has been with Google since Stadia was still known as Project Stream. If you were part of the Project Stream beta, you played it last year. Google is also opening its own game studio but didn"t offer details on games it has in the works. Stadia will have exclusive games as well as ones available elsewhere. Apple said all Arcade games will be exclusive to the new program and won"t be available on other mobile devices or part of other subscription services. Arcade will include games from Annapurna Interactive, Bossa Studios, Cartoon Network, Finji, Giant Squid, Klei Entertainment, Konami, Lego, Mistwalker Corporation, SEGA, Snowman and Ustwo. Apple is also getting into the game-design business and said it"s contributing to the development costs of games coming to the service. Enter The Construct by Directive Games Limited, on Arcade. Apple Which service is for you? It"s way too early to say for sure. But if you like console games and have a good internet connection, based on what Google showed at GDC, Stadia might be a good fit with its controller-driven service. If you"re a casual gamer or attracted to indie games, Apple"s approach might be a better choice. APPLE ARCADE VS. GOOGLE STADIA   Apple Arcade Google Stadia Release date This fall This year, with more info this summer Price You"ll subscribe, but nothing about price. Google was silent on pricing. Devices Phone, iPad, Mac and Apple TV devices Anything with an internet connection and Chrome browser Controller No Yes Number of games 100 exclusive games to start Unknown, but a mix of exclusive and general  

  • 2019 . 04 . 02

    Google Stadia has game developers confused, excited, and worried   Cloud gaming is the future of gaming, at least if you ask every major tech company. From Nvidia to Sony and even Walmart, tech giants are racing to build the Netflix of games, and Google"s Stadia has the potential to be the one that changes the industry forever. But not everyone was psyched about Google"s big reveal. Speaking with several game developers before, during, and after GDC, where Google unveiled Stadia to the world, they all shared common concerns: What will the revenue models and contracts look like? Who owns the game data stored in the cloud? Who is cloud gaming really for? "We"re reaching uncharted territory that could have lasting implications for creator"s control over their content," said Chris Dwyer, an independent games consultant. "Streaming in general represents the most platform control over actual game content we"ve ever seen." Google"s presentation did little to stem Dwyer’s concerns. The technology Google demonstrated has been around for a while—essentially, games are rendered on remote servers and streamed to players as video, while their input is sent back—so the announcement"s focus on Stadia"s technical aspects (and no information on how Stadia works on a business level) left devs to speculate on what it means for them—and the future of the games industry as a whole.   Revenue models and contracts  Cloud gaming was already here before Google’s announcement, so there are precedents we can look to. And especially for indie developers, some of them are worrisome.   Gaming services currently pay developers in two different ways: traditional revenue share and pay-per-hour (or pay-per-play, which isn’t that common at the moment). The traditional model is what we"re used to: stores like Steam sell individual games and take a cut of the revenue. Stadia and other streaming services can still work like that, but they might instead offer a subscription like Netflix or Spotify.  "We could see a swing towards a "pay-per-play" business model, where either time spent or number of sessions is the metric used to determine revenue share." said Mode 7 Games joint managing director Paul Kilduff-Taylor. "This will greatly favour games with high retention, and potentially shut out things like short narrative experiences even further." If a pay-per-hour model does become common, another concern is that future games could have hours of "bloat" in them just to increase the playtime, and thus the developer"s revenue. It happened with YouTube (which, remember, Google owns). Its recommendation algorithm favored longer videos, and so videos started getting longer. The same thing happening to games is entirely possible.   How can someone who is making a game right now know how well their game is going to do a few years down the road? As of now, though, there aren’t many streaming platforms that pay by number of hours played, Utomikbeing one of the few. Google hasn"t announced its plan, and may opt to sell games individually. But to some devs, that lack of clarity is concerning. "If these big platforms over the course of the next 12 months announce they"re taking subscription models ... developers need to understand that," said Mike Rose, founder of No More Robots. "There are people who are making games right now who need to be warned."  In other words, how can someone who is making a game right now know how well their game is going to do a few years down the road, assuming Stadia actually does take off? Developers don’t have metrics or data yet for this kind of thing, and don"t know anything about how revenue will be shared. According to Rose, subscription platforms currently claim that having your game on their service doesn"t eat into sales numbers—it just adds more players rather than replacing normal game sales. But Rose is convinced that will change as subscription models become more popular and people buy fewer and fewer games.  “It"s going to happen," he said, "we just don"t know when." Assassin"s Creed: Odyssey was part of Google"s Project Stream last fall.  Developing games for a cloud streaming future  Right now, Google is pitching cloud gaming as an improvement over local rendering in technical ways, both for players who get high-end graphics on low-end machines, and for developers. For the latter, the company is creating its own cloud-based development platform. Currently, game developers are limited by game engines that run on monolithic architecture, like Unreal, and by games that have to run on lots of hardware. Features are cut or scaled back. Physics simulation gets more modest. Many things are downscaled, especially in big-budget titles. According to Google, the company"s cloud-based dev tools will solve those problems by transitioning to distributed architecture inside games for the first time. “Rather than doing the physics over and over again for each player, you do it centrally and distribute it out, [through the cloud]," said Google lead designer Erin Hoffman-John during a panel at GDC. Developers could do this for any or all parts of their game, which would mean the ability to create games on whatever scale they want. In theory, cloud-based games wouldn"t be held back at all—there"s practically no upper limit on the potential computing power.     But all this is designed for developers making big budget games, not indies who want to create more intimate experiences. "Not every developer has the skills or inclination to create huge systemic games, or titles with many hours of content," wrote Paul Kilduff-Taylor in an email.  Advertisement   Assuming that these dev tools are meant to make games for Stadia, that brings up more questions: how difficult would it be for developers to port their game to PC, if they can at all? If game developers use Google"s cloud tools to create their games, would Google require them to store their games on its cloud?   Without clear answers from Google, these questions don’t matter much in the short term. But if Stadia takes off, cloud-based dev tools might be the only option for developers to create their games in the future, or at least the most convenient one. It could also mean that cloud gaming technology will outpace desktop PC hardware technology, and gamers won’t be able to run some games on their machines, only in the cloud.   Again, while the technology has interesting implications, Google has left developers with a heap of unanswered questions. And there are just as many for us as players. A composite image of earth at night, compiled from over 400 satellite images. (Image Credit: NASA/NOAA) Who is game streaming for? We don"t know yet how Stadia will be priced. Some services, like Shadow and Nvidia (although it’s still in beta, there were talks of charging by the hour at one point), charge a monthly fee and require the user to own a copy of the game. For those who have older hardware, spending ten bucks a month might be preferable to spending hundreds on a new PC, though it"s a hard sell for existing PC gamers.  But what about those who have unreliable or virtually nonexistent access to the internet? The gaming community had this same conversation when Microsoft announced that the Xbox required an always-on internet connection—something it later walked back because of the negative reception.   About 24 million Americans do not have access to high-speed internet. This was one of the many issues brought up at an IDGA sponsored roundtable at GDC. How can Stadia—or any game streaming platform—make gaming for everyone if not everyone has an internet connection, or a reliable one? "You’re pushing out a community that may want to have access to this," one developer at the roundtable said. If cloud gaming becomes the main way we play games at some point in the future, but not everyone has constant access to high-speed internet (which they won"t), then it very much limits the diversity of gamers. About 24 million Americans do not have access to high-speed internet, according to Motherboard. Furthermore, a December 26, 2018 FCC report revealed that the median download speed in the United States was 72Mbps. (The FCC also defines the minimum download speed for online multiplayer games at 4Mbps. Seriously.) Globally, the International Telecommunication Union (ITU) estimates that 3.9 billion people, or 51.2 percent of the world’s population, have access to the internet, but that number doesn’t indicate how many have access to high-speed internet. Stadia and other cloud gaming services can make gaming more accessible on the hardware side of things, but if you don"t have high-speed internet, fugetaboutit. A future where cloud gaming is the norm limits how far games can reach, and there"s no solution for that right now. Advertisement   Privacy   Another major concern among developers and players is privacy. Who will own the gameplay data Stadia collects, and what will Google do with it? Many at the IGDA roundtable thought Google would probably own it, but others argued that things don"t work that way with other platforms. For instance, Amazon AWS clients don"t give Amazon ownership of their customer data, per their agreement, but it"s anyone"s guess as to what Google will do. "We"ll have to see what their contract says," said an attendee.    "You aren"t thinking nearly paranoid enough about this," said another, noting that Google is a data mining and machine learning company. "They can learn things about you that you might not know about yourself by analyzing gameplay data."  Another speaker added that Google is an advertising company, too, and suggested that our gameplay recordings could be used to sell us things. Will the future of gaming be as dystopian as the current state of YouTube"s ad placements? Will I get an add for diapers or skin ointment in the middle of an emotionally intense cutscene? I can"t even have a face-to-face conversation with someone about a product without seeing an ad for it later on Facebook. No joke.   Check back in a few years Advertisement   The advent of game streaming and subscription services doesn"t necessarily mean the death of PC gaming as we know it, even if Stadia ends up being as successful as Google hopes. Mode 7"s Kilduff-Taylor brings it home with an optimistic thought: "There will always be an attraction to having a powerful computer in your own home running software that you control and store locally. Just as we"ve seen a resurgence of physical media in music, and limited edition physical game releases, I don"t expect this to ever fully die out."    Even so, developers aren"t dismissing the possibility of a streaming future. Look at how many tech giants want a piece of cloud gaming: Google, Microsoft, Apple, Amazon, EA, Nvidia, PlayStation, and more. These companies wouldn"t be pushing their streaming services—way before any of them have really figured out how to deal with latency—unless they believed there was money to be made. And with so few answers right now, it"s no surprise developers are concerned it"ll be at their expense. Google has left us all with questions. The best we can do as members of various gaming communities is protect our spaces until we"re satisfied with the answers we get—if we ever can be. For developers, it"s clear the next few years are going to be filled with uncertainty as Google and other companies push hard to make cloud gaming the norm. As for me? I"ll stick with my desktop PC.